Tja mal schaun was das osterhäschen für dich versteckt hat

Wenn du fleisig suchst findest vielleicht was davon
Brauchst ein paar Mechaniker um deine Ork-/Tau-/SpaceMarines-Fahrzeuge aufzumotzen
Hier die Regeln für die Mechanicus Ausrüstung/Waffen aus der Gerüchteküche:
Flechette Blaster: 12" S 2 AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4 AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1 AP 5 Melee Transsonic
Transsonic Knife: S User AP 5 Melee Transsonic
Chorda-Claw: S User AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2 AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X AP 4 Assault 1 Explosive (3" Haywire? (Impuls on german) Neural Trauma
Melee: S3 AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation) Invul Save of 5
- Data Grip Sting (what a name -_-) S User AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Edit: yes, they all have 2 wounds! I like.
The Ruststalkers have the special rules: Doctrina Imperative, Dunestrider, Bulky, FURIOUS CHARGE, FnP (no further comment on that one, so i think it will be 5+)
Infiltrators have : Doctrina Imperative, Dunestrider, infiltrate, Bulky, Stealth and again FnP